Gesamtlänge aller Episoden: 1 day 6 hours 18 minutes
In a bonus interview recorded before Humans Who Make Games even existed, Adam talks to legendary game designer Rand Miller, the co-creator of MYST, Riven, and Obduction, about how he made some of Adam's all-time favorite games, his studio, what it was like to make a game in the style of his classic work almost 20 years later, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
This week Adam talks to developers/advocates Emma and Steve (not their real names) from Game Workers Unite, an organization dedicated to advocating for workers' rights in the games industry. We discuss their experiences working under intense pressure, hear all about that terrible word "crunch," talk about the challenges of unionizing, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
This week we shift gears -- instead of talking to a game designer, Adam interviews composer/musician Rich Vreeland AKA Disasterpiece (FEZ, Hyper Light Drifter, It Follows). They discuss: the chiptune scene where Rich first started, his experience composing for FEZ, the thought process he uses to compose music to give players the exact feeling he and the game designer are looking for, plus much more! Learn more about your ad choices. Visit megaphone.fm/adchoices
This week Adam talks to Justin Ma, Co-Founder of Subset games and creator of FTL and Into the Breach! They discuss: Justin's journey as a gamer and developer, how crucial good design and direction are to a game, the compromises and challenges that come with implementing new mechanics, how the best ideas never work, the philosophy behind designing enemy AI that's actually fun to play against, and much more! Learn more about your ad choices. Visit megaphone.fm/adchoices
This week Adam talks to Jason Rohrer, creator of Passage, The Castle Doctrine, One Hour One Life, and more! Adam and Jason talk about getting his game featured in the Museum of Modern Art in New York, the distinction (or lack thereof) between art and games, how the mechanics of One Hour One Life actually make you feel like you're growing up in the game, why Jason wants to build his own root cellar, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
This week Adam talks to Jason Rohrer, creator of Passage, The Castle Doctrine, One Hour One Life, and more! Adam and Jason talk about getting his game featured in the Museum of Modern Art in New York, the distinction (or lack thereof) between art and games, how the mechanics of One Hour One Life actually make you feel like you're growing up in the game, why Jason wants to build his own root cellar, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
This episode tracks Christine Love's unique path into the games industry, the process of creating a visual novel -- (from the writing, to the programming, to figuring out what choices to give the player), the design considerations that go into creating an erotic game, and much more! Learn more about your ad choices. Visit megaphone.fm/adchoices
This week, Adam talks to Derek Yu, the creator of Spelunky, Aquaria, Eternal Daughter, and others! Learn about Derek's journey, inspirations, philosophy, and more in this wide-ranging, in-depth interview! Learn more about your ad choices. Visit megaphone.fm/adchoices
For our first episode, Adam talks to Edmund McMillen, the creator of Super Meat Boy, The Binding of Isaac, and more! We track Edmund's journey through his beginnings as a struggling comic book artist, how he found an audience for his work online, and how he continues to push himself and innovate. Learn the thought processes and inspirations behind the creation of Super Meat Boy and The Binding of Isaac, and how his personal journey has influenced both his art and his growth as an artist...
Clips, highlights, and previews of what's to come in the first season of Humans Who Make Games! Learn more about your ad choices. Visit megaphone.fm/adchoices