Humans Who Make Games with Adam Conover

An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.

https://starburns.audio/podcasts/humans-who-make-games/

Eine durchschnittliche Folge dieses Podcasts dauert 1h45m. Bisher sind 20 Folge(n) erschienen. Dieser Podcast erscheint wöchentlich.

Gesamtlänge aller Episoden: 1 day 6 hours 18 minutes

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Preview: Humans Who Make Games


Clips, highlights, and previews of what's to come in the first season of Humans Who Make Games! Learn more about your ad choices. Visit megaphone.fm/adchoices


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 August 20, 2018  13m
 
 

episode 1: Edmund McMillen (The Binding of Isaac, Super Meat Boy)


For our first episode, Adam talks to Edmund McMillen, the creator of Super Meat Boy, The Binding of Isaac, and more! We track Edmund's journey through his beginnings as a struggling comic book artist, how he found an audience for his work online, and how he continues to push himself and innovate. Learn the thought processes and inspirations behind the creation of Super Meat Boy and The Binding of Isaac, and how his personal journey has influenced both his art and his growth as an artist...


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 January 16, 2019  1h45m
 
 

episode 2: Derek Yu (Spelunky, Aquaria, Eternal Daughter)


This week, Adam talks to Derek Yu, the creator of Spelunky, Aquaria, Eternal Daughter, and others! Learn about Derek's journey, inspirations, philosophy, and more in this wide-ranging, in-depth interview! Learn more about your ad choices. Visit megaphone.fm/adchoices


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 January 23, 2019  2h14m
 
 

episode 3: Christine Love (Digital: A Love Story, Analogue: A Hate Story, Ladykiller in a Bind)


This episode tracks Christine Love's unique path into the games industry, the process of creating a visual novel -- (from the writing, to the programming, to figuring out what choices to give the player), the design considerations that go into creating an erotic game, and much more! Learn more about your ad choices. Visit megaphone.fm/adchoices


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 January 30, 2019  1h36m
 
 

episode 4: Jason Rohrer (Passage, The Castle Doctrine, One Hour One Life)


This week Adam talks to Jason Rohrer, creator of Passage, The Castle Doctrine, One Hour One Life, and more! Adam and Jason talk about getting his game featured in the Museum of Modern Art in New York, the distinction (or lack thereof) between art and games, how the mechanics of One Hour One Life actually make you feel like you're growing up in the game, why Jason wants to build his own root cellar, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices


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 February 6, 2019  2h19m
 
 

episode 4: Jason Rohrer (Passage, The Castle Doctrine, One Hour One Life)


This week Adam talks to Jason Rohrer, creator of Passage, The Castle Doctrine, One Hour One Life, and more! Adam and Jason talk about getting his game featured in the Museum of Modern Art in New York, the distinction (or lack thereof) between art and games, how the mechanics of One Hour One Life actually make you feel like you're growing up in the game, why Jason wants to build his own root cellar, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices


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 February 6, 2019  2h19m
 
 

episode 5: Justin Ma (Subset Games, Into the Breach, FTL)


This week Adam talks to Justin Ma, Co-Founder of Subset games and creator of FTL and Into the Breach! They discuss: Justin's journey as a gamer and developer, how crucial good design and direction are to a game, the compromises and challenges that come with implementing new mechanics, how the best ideas never work, the philosophy behind designing enemy AI that's actually fun to play against, and much more! Learn more about your ad choices. Visit megaphone.fm/adchoices


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 February 13, 2019  1h44m
 
 

episode 6: Rich Vreeland AKA Disasterpiece (FEZ, Hyper Light Drifter, It Follows)


This week we shift gears -- instead of talking to a game designer, Adam interviews composer/musician Rich Vreeland AKA Disasterpiece (FEZ, Hyper Light Drifter, It Follows).  They discuss: the chiptune scene where Rich first started, his experience composing for FEZ, the thought process he uses to compose music to give players the exact feeling he and the game designer are looking for, plus much more! Learn more about your ad choices. Visit megaphone.fm/adchoices


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 February 20, 2019  1h50m
 
 

episode 7: Game Workers Unite


This week Adam talks to developers/advocates Emma and Steve (not their real names) from Game Workers Unite, an organization dedicated to advocating for workers' rights in the games industry. We discuss their experiences working under intense pressure, hear all about that terrible word "crunch," talk about the challenges of unionizing, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices


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 February 27, 2019  1h48m
 
 

episode 8: Rand Miller


In a bonus interview recorded before Humans Who Make Games even existed, Adam talks to legendary game designer Rand Miller, the co-creator of MYST, Riven, and Obduction, about how he made some of Adam's all-time favorite games, his studio, what it was like to make a game in the style of his classic work almost 20 years later, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices


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 March 6, 2019  1h5m
 
 
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