Gesamtlänge aller Episoden: 6 days 17 hours 7 minutes
John Siracusa and Dan Benjamin discuss more optimistic prospects for a new Mac Pro, the latest round of iPhone 5 hardware rumors, and the intriguing possibilities for WWDC implied by the large number of sessions on the schedule that are labelled "To Be An
John Siracusa and Dan Benjamin talk a bit more about patents and copyright, revisit the sources of lag in human/computer interactions, revise the probabilities of retina-display Macs, MacBook Pros without ethernet ports, any Mac Pros ever again, and the v
John Siracusa and Dan Benjamin, inevitably, revisit the topic of patents, attempting to address a wide array of listener feedback. For the hearty listeners that make it through the patent talk, there's a bonus discussion of the new MacBook Pro rumors, and
John Siracusa and Dan Benjamin discuss the various ways that Apple takes money from transactions involving the App Store, lessons from gaming and gamers for the larger software world, why nothing is ever good enough when it comes to technology, the Instag
John Siracusa and Dan Benjamin discuss meeting Apple employees at WWDC, the latest round of iPhone rumors, RubyMotion (a new product for writing iOS apps in Ruby), the distinction between producer, consumer, and performer in gaming and other arts, The Ki
John Siracusa and Dan Benjamin discuss the WWDC ticket sales kerfuffle and the potential future of the conference, then revisit the topic of gaming as a form of art with some uncommon characteristics. Finally, the new Gmail user interfaces goes under the
John Siracusa and Dan Benjamin revisit software updates (paid or otherwise), then discuss various screen size possibilities for the next iPhone, the historical and ongoing dilution of the concept of a "gamer" (and Apple's role in that phenomenon), and the
John Siracusa and Dan Benjamin talk more about paid upgrades in the Mac App Store, how Apple is reshaping the software market (intentionally or otherwise), Readability's role as a middleman as compared to another prominent middleman, the App Store, and fi
John Siracusa and Dan Benjamin try to put the topic of car engine noises to bed, then discuss value of "enterprise" businesses, RIM's possible future as a services company, Readability's business model, and Wil Shipley's case for paid upgrades in the Mac
John Siracusa and Dan Benjamin discuss the display of large images on iOS devices, Apple's latest web standards proposal and "rogue" implementation in WebKit, RIM's new enterprise-centric strategy, and the popular new iOS game, Draw Something.