Hypercritical

A weekly talk show ruminating on exactly what is wrong in the world of Apple and related technologies and businesses. Nothing is so perfect that it can't be complained about. Hosted by John Siracusa & Dan Benjamin.

https://hypercritical.fireside.fm

Eine durchschnittliche Folge dieses Podcasts dauert 1h39m. Bisher sind 100 Folge(n) erschienen. Dieser Podcast erscheint wöchentlich.

Gesamtlänge aller Episoden: 6 days 17 hours 7 minutes

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Episode 70: 70: Deja Vu


John Siracusa and Dan Benjamin discuss more optimistic prospects for a new Mac Pro, the latest round of iPhone 5 hardware rumors, and the intriguing possibilities for WWDC implied by the large number of sessions on the schedule that are labelled "To Be An


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 June 1, 2012  1h39m
 
 

Episode 69: 69: Sport of Kings


John Siracusa and Dan Benjamin talk a bit more about patents and copyright, revisit the sources of lag in human/computer interactions, revise the probabilities of retina-display Macs, MacBook Pros without ethernet ports, any Mac Pros ever again, and the v


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 May 25, 2012  1h55m
 
 

Episode 68: 68: Patent Hands


John Siracusa and Dan Benjamin, inevitably, revisit the topic of patents, attempting to address a wide array of listener feedback. For the hearty listeners that make it through the patent talk, there's a bonus discussion of the new MacBook Pro rumors, and


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 May 18, 2012  2h14m
 
 

Episode 67: 67: A Pill That Helps with Whatever


John Siracusa and Dan Benjamin discuss the various ways that Apple takes money from transactions involving the App Store, lessons from gaming and gamers for the larger software world, why nothing is ever good enough when it comes to technology, the Instag


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 May 11, 2012  2h1m
 
 

Episode 66: 66: The Housewives of Siracusa County


John Siracusa and Dan Benjamin discuss meeting Apple employees at WWDC, the latest round of iPhone rumors, RubyMotion (a new product for writing iOS apps in Ruby), the distinction between producer, consumer, and performer in gaming and other arts, The Ki


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 May 5, 2012  2h6m
 
 

Episode 65: 65: Look Right into the Eyes of Your Sweetie


John Siracusa and Dan Benjamin discuss the WWDC ticket sales kerfuffle and the potential future of the conference, then revisit the topic of gaming as a form of art with some uncommon characteristics. Finally, the new Gmail user interfaces goes under the


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 April 27, 2012  1h40m
 
 

Episode 64: 64: You Will Die Instantly!


John Siracusa and Dan Benjamin revisit software updates (paid or otherwise), then discuss various screen size possibilities for the next iPhone, the historical and ongoing dilution of the concept of a "gamer" (and Apple's role in that phenomenon), and the


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 April 20, 2012  1h40m
 
 

Episode 63: 63: Talking to the Bear


John Siracusa and Dan Benjamin talk more about paid upgrades in the Mac App Store, how Apple is reshaping the software market (intentionally or otherwise), Readability's role as a middleman as compared to another prominent middleman, the App Store, and fi


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 April 13, 2012  1h45m
 
 

Episode 62: 62: A Sack Containing Scum from a Pond


John Siracusa and Dan Benjamin try to put the topic of car engine noises to bed, then discuss value of "enterprise" businesses, RIM's possible future as a services company, Readability's business model, and Wil Shipley's case for paid upgrades in the Mac


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 April 6, 2012  1h46m
 
 

Episode 61: 61: I Ran Out of Bombs Long Ago


John Siracusa and Dan Benjamin discuss the display of large images on iOS devices, Apple's latest web standards proposal and "rogue" implementation in WebKit, RIM's new enterprise-centric strategy, and the popular new iOS game, Draw Something.


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 March 30, 2012  1h47m