Gesamtlänge aller Episoden: 31 days 14 hours 43 minutes
Small-camera design, Sony RX1, Apple and casual gaming, Solitaire and Minesweeper, original Game Boys, iOS default mail/browser/calendar apps.
Top Gear metaphors, why John likes Hondas so much, visibility, seating ergonomics, boring Ferrari stories, ancient Volvos, and LED DRL eyeliner.
Owning vs. leasing, weirdest car repairs, keeping maintenance records, private sales, synthetic oil, and that first scratch.
The PS4 announcement, the Xbox 1, old LAN gaming, Transport Tycoon, early CD-ROM adventure games, dumping old games onto iOS, dial-up modems, and the annoyance of gaming occasionally on a modern console.
Voice-recognition interfaces, driving etiquette (turn signals, merging, tailgating), the hand-wave and the finger, backing into parking spots, driver prediction and accident avoidance, and our past traffic violations.
Project cars, annoyances of having multiple cars, Marco's next car, crossovers, American avoidance of minivans and wagons, hybrid battery lifetimes, John Siracusa's Tesla Model S review, fake engine noises, and test-driving the BMW M5 vs. 550i xDrive back-to-back.
Good and bad navigation controls, on-screen controls vs. buttons, trying to get a fun rental car, personal value judgments, white cars in hot climates, and Casey's fame.
Car bras, best new- and used-car values today, buying used to get better options, lease specials, the boring NSX, AWD vs. RWD in the snow, and some unlicensed FU.
Driveways, affording expensive cars, Zipcar's BMWs, "Tiptronic" modes, DCTs, and the future of manual transmissions.