Gesamtlänge aller Episoden: 53 days 15 hours 58 minutes
An interview with Geoffrey R. Stone
An interview with Sarah Neville
An interview with Michael Sidney Fosberg
The term “metaverse” was coined in a 1993 science fiction novel. Since then, it’s grown from a dystopian literary concept to a reality that corporations want to sell you. Strap on some VR goggles and escape your tired analog life! Except that the systemic issues we already have seem to be creeping into the metaverse, too. As the lines between virtuality and physicality continue to blur, companies like Mark Zuckerberg’s Meta are setting their sights on virtual worlds...
An interview with Monica De La Torre
Setting goals for the new year? Learning a language? Going for a run? Delivering food? Picking packages off a warehouse shelf for delivery? There’s a game for that. Or, at least, a gamified system designed to nudge you in a series of pre-programmed directions in the service of the state, techno-capitalist overlords, or any number of other groups and entities that chart the course of our hyper-connected, cutting-edge, dystopian 21st century lives...
An interview with Ann Blair and Anthony Grafton
We’ll save the Moby Dick puns for the episode itself, but suffice it to say that sinister game developers are on a whale hunt. This episode, originally published last fall, is about the sophisticated psychological tactics they use to hunt and capture their prey. Free to play mobile games as glorified slot machines, in-game purchases even for triple-A titles, game design that keep gamers hooked to their rigs...
An interview with Autumn Womack