Parallel

Why don’t the worlds of mainstream tech and accessibility tech ever seem to collide? Shelly Brisbin, who keeps one foot in each, wants to know. She and her guests from both worlds chew over the news and trends of the day, mixing in an accessibility perspective. Hosted by Shelly Brisbin.

https://www.relay.fm/parallel

Eine durchschnittliche Folge dieses Podcasts dauert 54m. Bisher sind 92 Folge(n) erschienen. Dies ist ein zweiwöchentlich erscheinender Podcast.

Gesamtlänge aller Episoden: 3 days 10 hours 6 minutes

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episode 71: Clicking the Box Offends Me


Whether we're motivated by a creative passion, the need for extra income or something else, taking on work outside the 9-to-5 comes naturally to a lot of people I know. So we're talking about what it means to juggle several "jobs."


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 May 4, 2022  1h6m
 
 

episode 70: Helping Astronauts Maintain Mental Health in Space.. And a Lot More


Mily Mumford researches the impact of space travel on the mental health of astronauts, and how mixed reality could eventually be used to help them cope. That's a lot, but they're also a theater creator and filmmaker.


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 April 13, 2022  48m
 
 

episode 69: Jobs and Disability: Beyond the Interview


People with disabilities experience appallingly high rates of unemployment. But convincing an employer to interview disabled candidates is just the beginning. We talk about how people with all kinds of disabilities can get, keep and thrive in jobs.


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 March 16, 2022  48m
 
 

episode 68: Can You Describe It?


Audio description gives people who are blind or visually impaired the information they need to fully enjoy TV and movies. But which streaming service you use, and which platform you use it on have a lot to do with whether you can get described content.


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 February 16, 2022  30m
 
 

episode 67: A Character on My Own Show


I, your humble host, sit for an interview about my career, my decision nine years ago to finally write about accessibility, and the book I wrote about Apple's iOS. We also talk about some accessibility problems in iOS 15.


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 February 4, 2022  1h0m
 
 

episode 66: Beyond Gaming: Designing VR Experiences for People with Disabilities


Enjoying a theme park or playing on a playground isn't always an option of you're a wheelchair user or if you're a kid in a hospital. Virtual reality offers all sorts of ways to make experiences accessible.


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 January 19, 2022  35m
 
 

episode 65: Accessibility is a Spectrum for Gamers, Too


Talking about gaming accessibility for a variety of users. We cover hardware, how gaming studios address accessibility, and what it's like to advocate for and write about it, too.


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 December 23, 2021  57m
 
 

episode 64: What Does It Mean to be a Cyborg?


Lawrence Miller identifies as a cyborg. He, like a lot of us, has many identities. We talk about some of them, about art and about how augmenting one's body with technology is both a functional and a performative experience.


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 December 9, 2021  50m
 
 

episode 63: The Standards Can't Tell You Where Delight Is


Christin Hemphill works with companies to build inclusive experiences for customers and employees. That's a fancy way of saying that your bank, your onboarding materials and your VR game should all be accessible to you.


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 November 23, 2021  31m
 
 

episode 62: UX Design and Cognitive Disability


Rain Michaels wears many hats. She is a UX designer at Google, and she is also one of the maintainers for accessibility on the community-developed Drupal content management system, and a co-chair of W3C’s Cognitive Accessibility task force.


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 November 9, 2021  49m