Gesamtlänge aller Episoden: 6 days 20 hours 1 minute
On the day following the launch of his new app Overcast, Marco Arment joins John to talk about coffee. We cover the history from the 13th century to present with brewing techniques and a bit about our personal journeys with that wonderful brown liquid.
Follow up (Part A) to Gambling Machines where I talk briefly about why I left Zero-Sum games out of the episode, how Italy is facing the similar problems with slot machines and insurance vs gambling. Thanks to Jordan, Nick, Andrew and Frank (from …
Follow up (Part A) to Daylight Saving where we quickly touch on Seasonal Affective Disorder and whether Daylight Saving _actually_ contributes to it. Thanks for the feedback Andrew McAuliffe.
The Surface Pro 3 claims to be the best of both a laptop and tablet experience but in trying to compromise for both, new issues about its optimisation for either use case become evident. Myke Hurley joins John to dissect the Tablet Laptop category.
Jason Snell has been writing for 25+ years - the most recent two decades in the Tech space. We dive into how writing styles for tech have evolved recently, how to structure and focus your writing, understanding editors and having passion when you write.
Casey and John have done some development and engineering in a military environment that comes with its own set of unique restrictions and pressures. We explore the good, the bad and the downright annoying aspects but don't worry, it's not all bad.
Gambling is all about the odds of separating you from your money and todays gambling machines are making lots of it for the government. Ben Alexander returns to discuss the Pokies.
John and Guy English discuss software entropy as it relates to the User Interface and the code itself and explore if there's a way to stop it.
Follow up (Part A) to Downloaded vs Streamed where we look into another big reason why Australian internet is so expensive beyond the lack of economies of scale. Many thanks to Alex Garner for the detailed feedback.
Follow up (Part A) to Maximum Erasability where we touch on the size of the whiteboards and colours used and how that relates to usability and also a handy tip on erasing permanent marker marks using a dry-erase marker. Thanks to Nick Radcliffe.