Gesamtlänge aller Episoden: 5 days 7 hours 48 minutes
Three more interviews from RustFest 2019: Jake Shadle on using Rust for high-performance game engines at Embark, applying lessons learned from working on EA DICE’s Frostbite engine; Yoshua Wuyts on async-std and Rust’s async ecosystem; and Stjepan Glavina on crossbeam, Rust’s foundational library for powerful concurrency primitives.
Two more interviews from RustFest 2019, first with lead RustFest organizer Jan-Erik Rediger and second with Tokio contributor Lucio Franco on the Tower gRPC framework.
In the first of our mini-interviews from RustFest 2019, we talk to Oliver Scherer about Miri, an interpreter for rustc’s internal bytecode, its use in const-evaluation, and its potential as an external tool for sanitizing unsafe code.
Vincent Prouillet talks about his experience building the Zola static site generator (formerly known as Gutenberg) and reflects on five years of working with Rust.
Armin Ronacher talks about getting into Rust, when to use it, writing Rust extensions for Python, building the Symbolicator web application with actix, creating debugging libraries, and the Rust ecosystem.
We review the new features in the Rust 1.37 release and give shout-outs to all the volunteers who have helped make Rustacean Station so far.
We interview J Haigh about their experience organizing this year’s first-ever Colorado Gold Rust conference, what brought them to Rust, and what inspired them to give back to Rust’s community.