Gesamtlänge aller Episoden: 14 days 3 hours 31 minutes
We’re back and we’re cocking our hats, lighting some torches and wondering where the hell all these snakes came from. Why did it have to be snakes? This is our look at how we developed The...
We’re back and we’re once again locked in battle with our good friends Baz and Gaz from The Smart Party. For the first time since 2015, we managed to arrange a joint seminar at Dragonmeet....
We’re back at the beginning, where we started our grim journeys many years ago. Looking at our grey hair and wizened features, it’s difficult to imagine that we were ever young. Yet here were are,...
We’re back and we’re loading our shotguns, lighting a bundle of dynamite and laying waste to everything we see. This is our look at the role of violence in Call of Cthulhu. Boom! Main Topic:...
We’re back and we’re eyeing each other suspiciously, freezing our bollocks off and watching in dismay as our blood sample runs screaming out the door. This is our look at John Carpenter’s 1982 science fiction/horror masterpiece, The Thing....
This year saw the first Tabletop Gaming Live event at Alexandra Palace, London. While its focus is mainly on board games and war games, there was some RPG presence. Chaosium were in attendance, offering demo...
We’re back and we’re staring at the players with frightened eyes, peeling our tongues from the roofs of our mouths and drowning in flop sweat. This is our look at the role of improvisation in...
We’re back and we’re learning hideous secrets from Nyarlathotep, Messenger of the Outer Gods, signing his black book and hoping we recognise him next time we meet him. He can be difficult to pick out...
We’re back and we’re discussing all the nifty Cthulhu-related stuff that happened at Gen Con 2018 (and one non-Cthulhu thing). Well, I say “we”, but this largely means Paul, as he’s the only one of...
We’re back and we’re tripping over our feet, dropping our only torch and entirely failing to save the day. This is our look at the role of failure in RPGs. Or at least that’s what...