In the aftermath of Lord Winfield's party, the Magpies need to deal with the sudden Bluecoat interest that their actions have earned. They come to a simple solution: frame a member of a rival's gang in order to win favor with said rival and direct the Bluecoats elsewhere. Very simple and straightforward.
After running into some trouble with an old rival at the door, the Magpies make their way into Lord Winfield's party. But their art heist is about to get a lot more complicated...
Following their "challenging" assault on Nightmarket Station, the Magpies need something nice and easy. An art heist at a fancy noble party sounds like the perfect score.
Welcome to Duskwall! Join the crew of the Magpies as they lie, steal, and punch their way to the top of the city's criminals and elite... or into an early grave.