Gesamtlänge aller Episoden: 4 days 4 hours 31 minutes
On our agenda: Ayla "Bios" Rahim presents a powerful new option for Shaper players. Wilfy and Jesse go deep on the comparison with Andromeda, analysing how Ayla is similar to and how she differs from the most consistent criminal ID of all time. Does...
On our agenda: Jesse and Wilfy take a trip back to New Angeles and get into the mindset of notorious cybercriminal Steve Cambridge. Despite Wilfy being adamant that Steve is a 'bad guy', the panel takes an 'unbiased' look at Steve himself and his arr...
On our agenda: The panel takes a step back to look at recent and upcoming developments in the game, including Terminal Directive, Cache Refresh and the MWL. Before their first playthrough, the panel reflects on the structure of the Terminal Directive...
On our agenda: Jesse and his "trusty" sidekick, Wilfy, venture back to Mars as we resume our regular programming after last week's MWL discussion. En route to Mars, the panellists are waylaid by a discussion of SNAKEDRAFT, an exciting new format that...
On our Agenda: - THE NEW MWL IS FINALLY HERE! - The panel is joined by Michael Boggs, Android: Netrunner lead designer and developer, to talk about the biggest development in competitive Netrunner this year: the new MWL! - First off, we discuss the...
Episode 119 is now live, with a very special, very lycanthropic guest, the Big Bad Wolf himself! On our agenda: The Big Bad Wolf joins us to discuss an exciting new project he has been working on, titled Depression and Dragons (https://twitter.com/De...
Android: Netrunner lead designer and developer joins an extended panel including Dave Hoyland, Wilfy, Hollis and Jesse, to discuss: Fan-run tournaments The tournament metagame - what should it look like and how does it influence Michael's design? Eng...
Android: Netrunner lead designer and developer joins an extended panel including Dave Hoyland, Wilfy, Hollis and Jesse, to discuss: Fan-run tournaments The tournament metagame - what should ...
*No dice discussion included Lead Designer and Developer Michael Boggs joins the panel to discuss exciting topics such as: - Michael's design philosophy, from faction-specific abilities to generic game abilities to resource accumulation. - Silver bul...
*No dice discussion included Lead Designer and Developer Michael Boggs joins the panel to discuss exciting topics such as: - Michael's design philosophy, from faction-specific abilities to generic ...