Gesamtlänge aller Episoden: 1 day 14 hours 58 minutes
The event we’ve been waiting for for a whole year is now behind us, so it’s time to dissect it: The show takes aim at Revision 2021 Online, discusses the competitions, the highlights, the events, how it felt to be once again stuck at home for Easter - and of course, a debate about the notorious Twitch ban, whether it was justified, how it affected the event, and what can be done to avoid it in the future.
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The curve of vaccinations slowly gives us hope of crawling back to regular party season as we look at yet another wave of online parties, and a few potentially IRL ones as well; we also discuss the aging out of demoscene websites, some cool new projects and why it’s so hard to find people to help with such projects. Then, Noby joins the show to talk about what direction means in the demoscene, what principles one should follow, and why it matters in a demo...
The turn of the millennium pushed the demoscene to cover a lot of online ground, but now 20 years later modern Internet habits and centralization is putting undue pressure on the actively used websites, while other sites just wither out once the maintainers leave. The show discusses the reasons, the problems, the prospects, and possible solutions to this ongoing conundrum.
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Most of us have been in the scene for a decade or more - so much that it's become second nature. But in 2021, with the massive reach of social media and various other computer art outlets gaining popularity - why would anyone else start making demos? Are we just doing it out of nostalgia and muscle memory? The show takes a look at the shifting relevance of the scene!
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There's just no denying it: over the last few years the livecoding craze took the demoscene by storm - but what is it? Is it part of the scene? How does it project onto the scene? Where does it meet the scene and where does it avoid it? We sit down with Flopine, the perhaps most prominent personality of the livecoding community, to gain more understanding of what it is and what it isn't, and what her experiences are in the field. Finally, we also have a call to action for you...
The scene is nothing if not a giant ball of sobbing about how everything was better when computers were just growing their eighth bit - but is that a good thing? Are we taking up the space from the future with the past? What's better, to make a fresh demo on an old platform, or an old demo on a fresh platform? The show dives into these weighty questions while, naturally, reminiscing about old times, because of course...
The versatility of the scene can be overwhelming, but also a sprawling playground for those who want to experience more and more of the possibilities of it all, and none has done more sweeping work across many areas than Ferris, who joins us to talk about his beginnings, his motivation to oscillate between oldschool and newschool platforms, his struggle to give up artistic control, and his desire to look for the next challenge...
We kick off this month with an audience question: Are themed music compos a net positive or net negative? Is there a loss of interest in music compos in general? After that, a discussion about demos using stock assets and commercial engines - is it worth it? Should it be shunned upon? Finally, the legend himself, IQ joins us to tell us the story and beginnings of Shadertoy, how he views the growth of the site and what makes it special, and retells some parts of his stellar career, how his...
We have delivered the 12th episode this year, as we promised: Our producers, now having satisfied their promise, join for the last episode to explain their motivations, their view on effort and discipline, and share their approach for creating and delivering projects.
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