The modern world of gaming revolves around designers and programmers being able to harness the raw power of today's high end GPUs. APIs make this task manageable and no API set has been more important in the tradition from software rendered graphics to the age of the GPU than Direct3D.
We speak with one of its original architects, Servan Keondjian, about is initial work on machines like the ZX81, BBC Micro, Acorn Archimedes, developing early 3D engines, working with adventure legend Magnetic Scrolls, his ground breaking work with Reality Lab, becoming part of the Microsoft machine and his current mega project Earthsim.
Recorded September 2022.
Video Version: https://youtu.be/rD8PvHZhO7Q
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Links:
https://www.linkedin.com/in/servan-keondjian-a6b56/?originalSubdomain=uk
https://twitter.com/servankeo
http://servanlog.blogspot.com/p/training-history.html
https://www.mobygames.com/developer/sheet/view/developerId,130819/
https://en.wikipedia.org/wiki/ZX81
https://en.wikipedia.org/wiki/BBC_Micro
https://en.wikipedia.org/wiki/Acorn_Archimedes
https://www.mobygames.com/company/magnetic-scrolls
https://en.wikipedia.org/wiki/ARM_architecture_family
https://en.wikipedia.org/wiki/OpenGL
https://en.wikipedia.org/wiki/Reality_Lab
https://en.wikipedia.org/wiki/API
https://en.wikipedia.org/wiki/Direct3D
https://earthsim.tv/
Copyright Karl Kuras