Circuit Break - A MacroFab Podcast

Dive into the electrifying world of electrical engineering with Circuit Break, a MacroFab podcast hosted by Parker Dillmann and Stephen Kraig. This dynamic duo, armed with practical experience and a palpable passion for tech, explores the latest innovations, industry news, and practical challenges in the field. From DIY project hurdles to deep dives with industry experts, Parker and Stephen's real-world insights provide an engaging learning experience that bridges theory and practice for engineers at any stage of their career. Whether you're a student eager to grasp what the job market seeks, or an engineer keen to stay ahead in the fast-paced tech world, Circuit Break is your go-to. The hosts, alongside a vibrant community of engineers, makers, and leaders, dissect product evolutions, demystify the journey of tech from lab to market, and reverse engineer the processes behind groundbreaking advancements. Their candid discussions not only enlighten but also inspire listeners to explore the limitless possibilities within electrical engineering...

https://www.macrofab.com/podcasts/

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episode 373: EP#373: Full Stack Manufacturing - David and Joel of Teenage Engineering


Joel Westerberg is head of IT at teenage engineering. Joel started at teenage engineering in 2013 by working on the OD-11 loudspeaker project. Joel has been involved in building the teenage engineering factory system and various other projects. Joel does everything from backend services, embedded development, to pcb design.

David Eriksson is the head of hardware and co-founder of teenage engineering. A DJ and synth enthusiast since age 12, David started teenage engineering in 2006. David is responsible for platform and electronics design, software architecture, and designing manufacturing systems.

Topics:

  • What is Teenage Engineering?
    • How did the company start?
  • Managing the scaling from your first product launch of the OP-1 to the wide selection of products you currently offer
    • How do you handle all these products?
    • Shared components and Designs?. 
    • Button design - OP-1
    • PCB design - OP-1
  • The Pocket Operator
    • How did you come up with the pocket operator idea?
    • 9 different operators with some special edition Capcom and rick and morty versions
      • Any more in the works?
    • The LCD screens
  • Product design cycles
    • Design for manufacturability rules?
  • Biggest Achievements and Wins?
    • What is Teenage Engineering the proudest of?
    • Worst moment? Hardware is hard. What is a problem you had to overcome and beat?


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 April 5, 2023  1h18m