Studying Pixels

Studying Pixels combines game studies and a joyful engagement with video game culture. Every Sunday, game studies scholar Stefan Heinrich Simond and Japanese scholar Dan Hughes cover anything from reviews of contemporary games to news stories and from academic deep-dives to controversial discussions—all wrapped up in a sincere appreciation of everything geeky. Hosted on Acast. See acast.com/privacy for more information.

https://studyingpixels.com

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episode 76: Revisiting Ludo-Narrative Dissonance


Ludo-narrative dissonance occurs when a game’s story appears to be at odds with the gameplay. When The Witcher has to urgently save Ciri, but must first explore every village and cave, master a trading card game, and visit all the brothels in the realm. But can ludo-narrative dissonance also have creative merit? We discuss precisely this question, based on the article “Game of Twisted Shouting: Ludo-Narrative Dissonance Revisited” by Paweł Grabarczyk and Bo Kampmann Walther.

Shownotes

Grabarczyk, Paweł, and Bo Kampmann Walther. “Game of Twisted Shouting: Ludo-Narrative Dissonance Revisited.”Eludamos: Journal for Computer Game Culture, vol. 13, no. 1, Dec. 2022, pp. 7–27.

Ludonarrative Dissonance in Bioshock (Clint Hocking)

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Hosted on Acast. See acast.com/privacy for more information.


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 April 9, 2023  1h12m