Wardcast

Join Ward Games and friends on the journey of a lifetime: learning how to make games for a living! Listen in as we talk with game dev folks both local and from around the world about game development, gaming news, and more.

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Episode 161: And Now You’re Working!


Kevin Regamey – co-founder and creative director at Power Up Audio – swings in to talk all things audio design. Kevin discusses audio solutions they’ve provided to games in the past and present, including Towerfall Ascension, Crypt of the NecroDancer, Tooth and Tail, Celeste, Descenders, Super Meat Boy Forever, and Tunic.

We also converse about other great examples of modern audio design, such as Spider-Man’s exertion-based dialog performance, dynamic interruption systems, dialog hierarchies, and 2D sound occlusion.

And we make sure to make mention of Kevin’s small contribution to Homestuck, how audio can provide accessibility options to player, the usage of formants in Celeste, and Reel Talk – Kevin’s audio design feedback show.

Games include Red Dead Redemption II and A Way Out.


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 November 17, 2018  1h4m