GM Word of the Week

Elevate your tabletop adventures to legendary status with GM Word of the Week – the podcast that's not just about gaming, but about unlocking the secrets to making your campaigns unforgettable! Picture this: as a Game Master, you're not just spinning tales; you're a linguistic maestro, and our podcast is your conductor's baton. We dive deep into history, science, etymology, mathematics, and more, weaving a tapestry of knowledge that'll have your players on the edge of their seats. It's not just about being a storyteller; it's about being a world-builder, drawing inspiration from the vast realms of information we explore. The result? Games that are not just entertaining but intellectually stimulating. Say farewell to mundane campaigns and hello to sessions where history, science, and the magic of words converge to create an experience like no other. Ready to level up your game with a dash of education and a whole lot of fun? Click play now and let the adventure begin! . More at www.GMWordoftheWeek.com

https://www.gmwordoftheweek.com/home/

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Thieves Cant


We're sorry! Also, let's talk about talking. Or, more specifically, language and the uses thereof. Get out your vocabulary books and follow along. It's more than that, though. There are whole volumes of specialized languages, jargon, slang, and just good old fashioned secret languages. We'll discuss the worst accent in movie history, where that accent was meant to come from, and, best of all, get at the story behind thieves cant in D&D and why you can't speak lawful neutral any more. Support the show on Patreon.


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 July 21, 2017  24m