GM Word of the Week

Elevate your tabletop adventures to legendary status with GM Word of the Week – the podcast that's not just about gaming, but about unlocking the secrets to making your campaigns unforgettable! Picture this: as a Game Master, you're not just spinning tales; you're a linguistic maestro, and our podcast is your conductor's baton. We dive deep into history, science, etymology, mathematics, and more, weaving a tapestry of knowledge that'll have your players on the edge of their seats. It's not just about being a storyteller; it's about being a world-builder, drawing inspiration from the vast realms of information we explore. The result? Games that are not just entertaining but intellectually stimulating. Say farewell to mundane campaigns and hello to sessions where history, science, and the magic of words converge to create an experience like no other. Ready to level up your game with a dash of education and a whole lot of fun? Click play now and let the adventure begin! . More at www.GMWordoftheWeek.com

https://www.gmwordoftheweek.com/home/

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Dead Reckoning


Last time we talked about boats and sailing. This time, in part 2, we talk about navigation, or "why it's so hard to get from here to there if you don't have any idea where you are". And even harder if you don't know where you're going. Along the way we'll meet Genghis Khan, a Norseman and his bird, and someone from Greece who may or may not exist. There's high seas adventure, getting permanently  lost, finding stars, bears, needles, and bits of wood. You'd hardly believe we can fit it all into one episode. Which is why next week is part 3. We are entirely supported by listeners like you on Patreon.


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 May 26, 2017  23m