Manifest Zone: Exploring the World of Eberron

Explore the many themes and features of Eberron as a tabletop role-playing game setting. In each episode, the hosts choose a topic and discuss how GMs and players can use the setting's lore in their campaigns.

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episode 10: Dragons



Scott, Keith, and Kristian explore the role of dragons in the world of Eberron.







Time Markers



* – Introduction* – Readings* Dragonshards: The Role of Dragons* Dragonshards: The Serens* Dragonshards: The Draconic Prophecy* Dragons of Eberron* – The impact of dragons* – Not XP fodder* – Almost living gods* – The dragons of Argonnessen and the Chamber* – The Draconic Prophecy* – Colors not bound by alignment* – Mastering shape changing for ‘espionage’* – How and when dragons choose to interfere* – Rogue dragons* – Bringing Argonnessen into your campaign* – Dragon-themed archetypes for players* – Playing a Seren* – Playing a dragonborn* – ‘But I want to play a half-dragon sorcerer’* – Dragon worshippers* – The role and place of dragonborn* – Original dragonborn in Races of the Dragon* – Final thoughts* – How to Play a Red Dragon Like and Evil Genius* – Wrap up


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 2018-04-19  58m