Manifest Zone: Exploring the World of Eberron

Explore the many themes and features of Eberron as a tabletop role-playing game setting. In each episode, the hosts choose a topic and discuss how GMs and players can use the setting's lore in their campaigns.

https://manifest.zone

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episode 16: 16 – Cosmology


Keith and Kristian step through a gate to explore the planes of Eberron. Time Markers

  • 00:00:00 – Introduction
  • 00:00:33 – Readings:
    • Gearing Up for Eberron: Some Perspective on the World of Eberron
    • Dragonmarks: Planes of Hope, Peace and Order
    • Dragonmarks: Xoriat
    • Dragonmarks: Thelanis and the Fey
    • Dragonmarks: Thelanis in Play: Maniest Zones
    • Dragonmarks: Thelanis in Play: Curses
    • Dragonmarks: Thelanis in Play: Artifacts
    • Dragonmarks: The Endless Night
    • Dragonmarks: Shavarath and the Blood War
  • 00:02:09 – Why the Orrery Model?
  • 00:06:44 – Not the Home of the Gods
  • 00:08:36 – The Stuff the World is Made of
  • 00:09:21 – The Role of Immortals
  • 00:11:07 – Influences of the Planes
  • 00:13:47 – Manifest Zones as a Natural Resource
  • 00:19:27 – Themes of the Planes
  • 00:20:06 – Manifest Zones Reflect Aspects of the Planes
  • 00:21:55 – Running through the List of Planes
  • 00:22:50 – Shavarath
  • 00:27:09 – Syrania
  • 00:29:34 – Daanvi
  • 00:33:42 – Kythri
  • 00:37:21 – Dal Quor
  • 00:45:20 – Xoriat
  • 00:50:44 – Lamannia
  • 00:53:06 – Thelanis
  • 00:56:09 – Fernia and Risia
  • 00:58:41 – Irian and Mabar
  • 01:04:00 – Dolurrh
  • 01:05:03 – So Much More to Cover
  • 01:07:28 – Coterminous/Remote States
  • 01:08:56 – Think of Interesting Ways Planes Can Be Used
  • 01:11:20 – Wrap Up


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 2019-02-17  1h13m