In this episode, we discuss the age old problems of TTRPG combat where the only stakes are death, and how you can get everyone on board with more complex (and interesting) conflict situations. What kinds of conflicts are there? What makes players (and GM) engaged? What games and mechanisms help with cool conflicts and cool stakes?
Combat where there only stakes are death - 1:30
Other kinds of RPG conflicts - 8:23
Whose job is it to make conflicts interesting? - 20:41
Creating investment - 23:38
Communicating what a conflict is about - 37:32
The purpose of conflict - 49:03
Closing and contact info - 57:48