GM Word of the Week

Elevate your tabletop adventures to legendary status with GM Word of the Week – the podcast that's not just about gaming, but about unlocking the secrets to making your campaigns unforgettable! Picture this: as a Game Master, you're not just spinning tales; you're a linguistic maestro, and our podcast is your conductor's baton. We dive deep into history, science, etymology, mathematics, and more, weaving a tapestry of knowledge that'll have your players on the edge of their seats. It's not just about being a storyteller; it's about being a world-builder, drawing inspiration from the vast realms of information we explore. The result? Games that are not just entertaining but intellectually stimulating. Say farewell to mundane campaigns and hello to sessions where history, science, and the magic of words converge to create an experience like no other. Ready to level up your game with a dash of education and a whole lot of fun? Click play now and let the adventure begin! . More at www.GMWordoftheWeek.com

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Sword


In all the talk we’ve had about specific swords over the years, we’ve never really talked about swords as a group of things all by themselves. So, let’s fix that this week. In this episode we talk about the history of swords, how they developed, and which ones were really important. It’s an overview of the whole things from their primitive beginnings to what we know think of when we think about swords in fantasy and gaming. And even fantasy gaming. Along the way we discover something very important about swords and discussions of them, and maybe ghet some insight into why D&D doesn’t really bother explaining much about them. You can support us on Patreon if this is the sort of thing you enjoy, and we hope it is. Find it at: https://www.patreon.com/GMWordoftheWeek


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 May 5, 2020  25m