In this episode of Running in Production, Paul Cappaert talks about building a leader board for a flight simulator that he developed at University. It’s built with Django and Python and runs on the Heroku free tier. It was in development for most of the 2019 school year.
Paul goes over using QR codes as a login mechanism and what it was like building an API back-end so that the game server (Unity) running the simulator can report back stats.
Topics IncludeThis episode does not have a sponsor and this podcast is a labor of love. If you want to support the show, the best way to do it is to purchase one of my courses or suggest one to a friend.