Dive into the electrifying world of electrical engineering with Circuit Break, a MacroFab podcast hosted by Parker Dillmann and Stephen Kraig. This dynamic duo, armed with practical experience and a palpable passion for tech, explores the latest innovations, industry news, and practical challenges in the field. From DIY project hurdles to deep dives with industry experts, Parker and Stephen's real-world insights provide an engaging learning experience that bridges theory and practice for engineers at any stage of their career.
Whether you're a student eager to grasp what the job market seeks, or an engineer keen to stay ahead in the fast-paced tech world, Circuit Break is your go-to. The hosts, alongside a vibrant community of engineers, makers, and leaders, dissect product evolutions, demystify the journey of tech from lab to market, and reverse engineer the processes behind groundbreaking advancements. Their candid discussions not only enlighten but also inspire listeners to explore the limitless possibilities within electrical engineering...
MEP EP#194: Adult supervision not required - Tilt 5 with Jeri
Episode 200 is Coming Up!
Question / Answer setup like Episode 100
Send them via Audio Format to podcast@macrofab.com
Jeri Ellsworth
Self-taught electrical engineer and entrepreneur with over 20 plus years experience designing and building mass market consumer electronics
Assembled the initial hardware R&D team for the Valve Software and was a key contributor to the technology used in the popular HTC Vive
While at Valve, she began work on the AR technology that would later become the basis for the technology behind Tilt Five, where Jeri serves as CEO and Co-Founder
Topics
What is Tilt Five?
Kickstarter Campaign
How does it function?
The Industrial design behind the project?
How important was getting the weight to < 90 grams?
How did you do it?
You have brought lots of products to consumer markets:
Prototyping your “finalized” product or first article
Parts with High NRE fees like Injection molding
Electronics
Selecting and sourcing the projectors?
Retro reflective material for the game mat
How long is the typical timeline for development?
What is something people don’t think about when they start designing a product?