Manifest Zone: Exploring the World of Eberron

Explore the many themes and features of Eberron as a tabletop role-playing game setting. In each episode, the hosts choose a topic and discuss how GMs and players can use the setting's lore in their campaigns.

https://manifest.zone

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episode 31: Artifice


Keith, Wayne and Imogen open up the lab and get experimental… it’s time to talk artificers and arcane science!

Time Markers
  1. 00:00:00 – Introduction
  2. 00:01:39 – Topic and References
    • Dragonmarks: Arcane Science
    • Dragonmarks: Arcane Arts
    • Dragonmarks: Arcane History
    • Exploring Eberron, page 29
  3. 00:05:51 – Wizards and Magic in Classic Fantasy
  4. 00:07:08 – Artificers in the Eberron Campaign Setting book
  5. 00:12:37 – 3.5e Artificer and Craft Reserve
  6. 00:13:46 – 4e Artificer
  7. 00:17:03 – 5e Artificer
  8. 00:22:33 – Tools as a Focus
  9. 00:29:13 – Arcane Science
  10. 00:34:50 – Artifice in the World
  11. 00:38:11 – House Cannith
  12. 00:41:12 – Certification and Regulation
  13. 00:47:24 – The Arcane Congress
  14. 00:50:21 – Wizarding Circles
  15. 00:52:00 – Beyond and Before Galifar
  16. 00:56:22 – The Giants
  17. 00:59:19 – Magical Pollution
  18. 01:00:58 – Adapting Techniques
  19. 01:02:47 – Demonic Artifacts
  20. 01:03:48 – Sul Khatesh
  21. 01:05:29 – Artificers without Arcane Science
  22. 01:06:41 – Closing

Thank you to Joseph Meehan for assisting with identifying the timestamps for the chapter markers.


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 2021-01-20  1h7m