American Journal of Psychiatry Audio

Each episode of AJP Audio brings you an in-depth look at one of the articles featured in that month’s issue of The American Journal of Psychiatry, the official journal of the American Psychiatric Association. Wide-ranging interviews with article authors cover the background, rationale, main findings, and future implications of the research. This podcast is subject to the Terms of Use at ww.psychiatry.org. The views and opinions expressed in this podcast are those of the individual speakers only and do not necessarily represent the views of the American Psychiatric Association, its officers, trustees, or members. The content of this podcast is provided for general informational purposes only and is not intended as, and shall not be understood or construed as, medical or any other type of professional advice nor does it represent any statement of the standard of care. We strongly recommend that any listener follow the advice of physicians directly involved in their care and contact their local emergency response number for any medical emergency. The information within this podcast is provided as-is and is not guaranteed to be correct, complete, or accurate.

https://ajp.psychiatryonline.org/audio

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July 2022: Digital Intervention for Cognitive Deficits in Major Depression


Dr. Richard S.E. Keefe (Duke University Medical Center, Durham, North Carolina) discusses an article looking at an intervention for major depressive disorder that takes the form of a videogame. Afterwards, AJP Editor-in-Chief Dr. Ned Kalin discusses the July issue’s theme.

  • Keefe interview: [01:00]
  • What were your results? [03:13]
  • What do videogames offer as a depression intervention? [03:43]
  • Differences between the intervention and the control intervention [05:05]
  • What was the impact of the interventions? [06:51]
  • What were the limitations of the design and what might change going forward? [08:10]
  • Does the patient’s perception of the effectiveness of the intervention matter? [09:20]
  • How the intervention differs from a similar intervention aimed at children [10:19]
  • Is there an advantage to “hiding” the intervention as a videogame? [11:33]
  • Designing a game and an intervention that work simultaneously [13:27]
  • What next for your research? [15:05]
  • Kalin interview [16:11]
  • Keefe et al. [16:22]
  • Tabuteau et al. [18:15]
  • Ge et al. [20:54]
  • Pan et al. [22:01]
  • Tamm et al. [23:47]
  • Pizzagalli [25:30]
  • Grogans et al. [26:02]

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 June 30, 2022  27m