The Andrew Price Podcast

For artists who want to level up! Learn the habits, techniques and tricks to become the best artist you can be. Whether you're a beginner or a professional, all types of artists are welcome. The host Andrew Price (youtube: Blender Guru) answers the tough questions about burnout, feedback and focused practice from 15 years experience.

https://podcasters.spotify.com/pod/show/andrew-price-podcast

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episode 30: #30: The Underrated skill of Optimization, with Stephen Hauer


Stephen Hauer was an Art Director at Camouflaj Studio and now Director of Assets at Poliigon. 

In this podcast, we discuss whether or not schools are a good experience and what you can do to get the most out of it. We talk about his experience working on game titles such as Halo 4. Also we discuss developing VR games and the challenges that come along with that.


Stephen’s Links:

  • Website: https://www.stephen-hauer.com/
  • Linkedin: https://www.linkedin.com/in/stephen-hauer-93228313/


Links discussed in podcast:

  • Proko: https://www.youtube.com/c/ProkoTV
  • Sparth: https://sparth.artstation.com/projects
  • Kim Jung Gi: https://www.instagram.com/kimjunggius/?hl=en


Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25


Chapter Markers:

00:00:00 - Intro

00:02:45 - Podcast start

00:04:28 - The negative side education in the 3D field

00:11:51 -  Resources that 3D schools don’t provide

00:14:47 - Stephen’s journey after 3D school

00:23:39 - Stephen’s experience working on Halo

00:36:23 - The future of Halo and professional retention

00:37:47 - Sparth & the importance of spending time in the UK for design

00:40:28 - Benefits of drawing from memory

00:47:25 - Stephen’s move from Microsoft to Camouflaj

00:51:03 - Working with Physically Based Rendering

00:54:04 -  Production vs Freelance mentality

01:00:01 - Working on Virtual Reality for the first time

01:02:36 - Working with Marvel on Iron Man VR

01:05:29 - Poliigon Ad

01:06:45 - Difference between developing for VR and for screen

01:14:12 - Developing within the constraints of VR

01:22:03 - Importance of collaboration 

01:55:20 - Managing a team as an Art Director 

01:59:20 - Working with Poliigon!

02:01:29 - How Poliigon started

02:02:43 - Using tools like Jira for asset management


Send in your video question: https://www.blenderguru.com/podcastquestion


Listen to The Andrew Price Podcast:

Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 

Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== 

Anchor: https://anchor.fm/andrew-price-podcast 

Breaker: https://www.breaker.audio/the-andrew-price-podcast 

Pocket Casts: https://pca.st/g63tah31 

RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak


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Follow me:


Twitter: https://twitter.com/andrewpprice

Instagram: http://instagram.com/andrewpprice

Facebook: http://facebook.com/blenderguru

ArtStation: http://artstation.com/artist/andrewprice


Blender Guru: http://www.blenderguru.com

Poliigon: http://www.poliigon.com


fyyd: Podcast Search Engine
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 September 9, 2022  2h14m