Tales from the 3rd Dimension

Explore the world of open source 3D with those who bring it to life as host Royal O’Brien chats with developers, artists, content creators and technology leaders across game development, motion pictures, metaverse, augmented reality, robotics, AI/ML, digital twin, automotive, healthcare, and more.

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episode 3: Engine Design as a Holistic Adventure


Most listeners know that Huawei isn’t just a mobile phone company. But many might not realize that it runs a global network of research institutes that are working on optimizing engine development. Tobias Alexander Franke, principal game engine architect at Huawei, talks with Royal about why the company prefers working with open source 3D engines over commercial 3D engines. Highlighting the benefits of different perspectives, he believes open source collaboration results in a more well-rounded engine. Tobias and Royal reflect on other hot topics like the early days of the Open 3D Engine (O3DE) in GitHub, the need for standardization for greater interoperability and the development of the Metaverse.

Guest Name, Title, Bio: Tobias Alexander Franke, Principal Game Engine Architect, Huawei

Tobias Alexander Franke, principal game engine architect at Huawei, is an experienced graphics engineer with a background in both graphics research and the gaming industry. He holds a PhD from TU-Darmstadt focused on augmented reality, relighting and global illumination.

 


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 October 18, 2022  35m