The Andrew Price Podcast

For artists who want to level up! Learn the habits, techniques and tricks to become the best artist you can be. Whether you're a beginner or a professional, all types of artists are welcome. The host Andrew Price (youtube: Blender Guru) answers the tough questions about burnout, feedback and focused practice from 15 years experience.

https://podcasters.spotify.com/pod/show/andrew-price-podcast

subscribe
share






episode 34: #34: The Future of Animation, with Sir Wade


In this podcast, we talk to Sir Wade, a 3D character animator who worked for Dream Works as a 3D trainer. Now he is an educator on YouTube, teaching 3D animation. We discuss how acting is an essential component of animation and what Blender can improve to be a competitor to Maya. 


Sir Wade’s Links:

YouTube: https://www.youtube.com/sirwadefx

Instagram: https://www.instagram.com/SirWadeFX/

Twitter: https://twitter.com/SirWadeFX

Facebook: https://www.facebook.com/SirWadeFX/


Links discussed in podcast:

Illusion of Life: https://a.co/d/9NWiLa5

Game Anim: https://www.amazon.com/Game-Anim-Video-Animation-Explained/dp/1138094870


Signup to Poliigon: https://www.poliigon.com/?utm_campaign=andrewprice-pod&utm_source=desc&utm_medium=youtube&utm_content=ep-25

  

Chapter Markers:

00:00:00 - Intro

00:00:26 - Podcast Start

00:03:04 - The difference between the 3D animator and modeling communities

00:05:46 - How long does it take to animate a 3 second production shot

00:08:18 - How animators keep animation consistency throughout a film

00:13:01 - What animation shortcuts a T.V. shows take vs a film production

00:16:53 - Why animators don’t interpolate frames

00:19:20 - What is the future of 3D animation

00:32:45 - Where a beginners should start when learning animation

00:44:49 - Poliigon Ad

00:45:44 - How acting can affect communication in animation

00:50:00 - Myths and misconceptions about animation 

00:56:17 - The best resources for animation

00:59:04 - Difference between film and game animation

01:03:35 - How games use motion capture and animation together

01:08:58 - Why the animation in Polar Express was janky 

01:15:36 - Why nobody wants to be a rigger in animation

01:19:30 - Why it's important to have multiple skills in animation

01:26:42 - Sir Wade’s favorite examples of great animation

01:34:33 - What Blender needs to do to replace Maya



Send in your video question: https://www.blenderguru.com/podcastquestion


Listen to The Andrew Price Podcast:

Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9 

Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw== 

Anchor: https://anchor.fm/andrew-price-podcast 

Breaker: https://www.breaker.audio/the-andrew-price-podcast 

Pocket Casts: https://pca.st/g63tah31 

RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak



-----------------------------------------------


Follow me:


Twitter: https://twitter.com/andrewpprice

Instagram: http://instagram.com/andrewpprice

Facebook: http://facebook.com/blenderguru

ArtStation: http://artstation.com/artist/andrewprice


Blender Guru: http://www.blenderguru.com

Poliigon: http://www.poliigon.com


fyyd: Podcast Search Engine
share








 December 1, 2022  1h47m