Gesamtlänge aller Episoden: 7 hours 4 minutes
Explore the impact of open source on academia and its transformation over time as Royal, General Manager of Digital Media and Games at the Linux Foundation, speaks to Stephen Jacobs, professor at RIT’s School of Interactive Games & Media and...
In this podcast episode, Royal O’Brien, General Manager of Digital Media and Games at the Linux Foundation, discusses gaming across AR, VR, and XR interfaces with Sidharth Moudgil from AWS. Sid is a Senior Graphics Engineer and has extensive...
Diversity and inclusion haven’t been the hallmarks of the gaming industry. But that’s changing thanks to advocates like Sheri Graner Ray and open source technologies that allow anyone to develop and showcase their skills. In this episode of...
The applications for open source 3D technologies extend well beyond gaming realms. In fact, Open 3D Engine (O3DE) is increasingly being used to develop and validate the next generation of robots – those that will help us explore new worlds and...
Amazing interactive 3D content can spring to life across all 3D engines—and in time, the Metaverse—with open source tools that creators are accustomed to using. Integration and shared standards for interoperability across real-time 3D engines...
In response to the explosive growth of the content creator community and their desire to create new experiences and bring novel worlds to life, a complexity of tools has emerged. In this episode of Tales from the 3rd Dimension, Austin Robison, Head of...
C++ is the underlying language driving projects in nearly every industry. It can be found in medical devices, oil exploration, financial, gaming, big machine equipment, safety devices, you name it, C++ is a part of it. Until the last few years, there...
In many ways, the seedlings of today’s eye-popping 3D visual effects were planted a long time ago in a galaxy far, far away. From its formation in 1975 to fulfill George Lucas’ vision for Star Wars to its wildly successful spinoff, Pixar Animation...
Most listeners know that Huawei isn’t just a mobile phone company. But many might not realize that it runs a global network of research institutes that are working on optimizing engine development. Tobias Alexander Franke, principal game engine...
“Do more work out in the open” is the #1 piece of advice Shehzan Mohammed has for his students, as director of 3D Engineering and Ecosystems at Cesium and GPU Programming lecturer at the University of Pennsylvania. With an academic focus and a...