Gesamtlänge aller Episoden: 55 days 9 hours 11 minutes
"Well you picked the right place, Cole, a city that needed an honest cop like a thirsty man needed water." - After the best part of a decade in development, Team Bondi's gritty detective procedural L.A. Noire finally hit consoles in 2011. Leon,
Using the foundations laid down by a 2008 flash game, Edmund McMillen and Tommy Refenes crafted what would become one of the most talked about and well loved digital releases to hit Xbox Live Arcade and PC. Combining precision platforming,
"It all started right here... Where else could it happen?" - James, Tony, Sean and special guest, GamerNode's Eddie Inzauto contend with fourth wall breaking, multiple bouts of coitus and nonsensical story telling to give us the lowdown on Quantic Dre...
"Agh! I knew it! I knew there were ninjas around here!" - Two and a half years after they released the first of the Splinter Cell series of games in November of 2002, Ubisoft gave us, what many consider to be the high-point of the series to date - Spl...
"It's about time you showed up, Fox. You're the only hope for our world!" - Corneria, fourth planet of the Lylat System. The evil Andross turned this once thriving system into a wasteland of near extinction. -
"I've been through a lot of crazy situations, but that one... that one takes the cake." - After a four year absence following 2003’s Spy Fiction on the PS2, Director Hidetaka Suehiro unveiled Rainy Woods at Tokyo Game Show 2007.
"Breaking news, Bob! You're fired!" - Following mixed fortunes with Grin’s Bionic Commando and Blue Castle’s Dead Rising 2, Capcom decided to hand over another of their classic IPs to a Western developer and see how Ninja Theory would fare with DmC De...
"Allow me to tell you a tale. It took place 360,000... No, 14,000 years ago." Ignition Tokyo, with Okami’s Takeyasu Sawaki at the helm, set out to tell a tale that possibly took place 360,000 years ago, or 14,000 year ago, we’re not entirely sure.
"A famous explorer once said, that the extraordinary is in what we do, not who we are." - In this podcast Leon, Tony, James and guest GameBurst's Neil Taylor examine Tomb Raider 2013’s successes and shortcomings,
"In the end, you know it's all just blocks." - Mojang Studios, based in Stockholm, Sweden created not only one of the most popular games in the world today with over 18 million copies sold, but also one of the deepest and most complex should you dig a...