The Cane and Rinse videogame podcast

Cane and Rinse is a weekly podcast made by passionate videogaming enthusiasts aimed at like-minded listeners. Our ambition is to provide in-depth discussion with help from knowledgeable, articulate guests from the gaming community, the world of games development and beyond.

https://caneandrinse.com/

Eine durchschnittliche Folge dieses Podcasts dauert 1h58m. Bisher sind 694 Folge(n) erschienen. Dies ist ein wöchentlich erscheinender Podcast.

Gesamtlänge aller Episoden: 55 days 9 hours 11 minutes

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Podcast special: An interview with Ed Key, designer of Proteus


In addition to issue 107 of the podcast, and a coincidental update to Proteus this week, James sat down to chat with the game's designer, Ed Key. Ed talks about Proteus from inception to release, and how the ten months since have been for him and for ...


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 December 13, 2013  1h8m
 
 

Proteus – Cane and Rinse No.107


Ed Key and David Kanaga's collaborative musical exploration game Proteus raised eyebrows equally for its distinctive visual style and interactive music, as much as for its intentional lack of challenge and objectives. Tony Atkins, Sean O'Brien,


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 December 8, 2013  1h59m
 
 

Killzone 2 / Killzone 3 – Cane and Rinse No.106


"'In and out within a month' they said." - Taking in all of Guerrilla's now six-game PlayStation-exclusive sci-fi FPS series but focusing on Killzone 2 and Killzone 3. The subject matter may be grittier and weightier but the podcast isn't, as Leon,


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 December 1, 2013  1h38m
 
 

Batman: Arkham City – Cane and Rinse No.105


"What's next, Arkham County, Arkham Country, or even Arkham World?" - We conclude our brief Caped Crusader series with in-depth analysis of Rocksteady's highly rated 2011 sequel, Batman: Arkham City. Leon, Jay,


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 November 24, 2013  1h34m
 
 

LittleBigPlanet / LittleBigPlanet 2 – Cane and Rinse No.104


"Don't go throwing your controller at the cat, it could throw something back and it would only escalate from there!" - Sack People of the world unite! Our discussion of Media Molecule's LittleBigPlanet takes in user-created genius,


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 November 17, 2013  1h46m
 
 

Football Manager – Cane and Rinse No.103


"I can assure you it is much, much more important than that." - Leon, James and Karl jump in the communal bath and swap boot-room stories from two decades of virtual soccer management. They also discuss the origins, successes, failures,


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 November 10, 2013  1h59m
 
 

Grabbed by the Ghoulies – Cane and Rinse No.102


"Gather round and I'll tell you a story, of a castle that fills men with fear" Rare's first game for Microsoft following their megabucks move from Nintendo was comedy haunted house beat 'em up Grabbed by the Ghoulies. Tony,


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 November 3, 2013  1h34m
 
 

Batman: Arkham Asylum – Cane and Rinse No.101


"Come on boys! He's just one man! One man dressed like a lunatic and armed to the teeth." - Cane and Rinse returns for its third volume with our long-awaited appraisal of Rocksteady's much-celebrated 2009 surprise smash, Batman: Arkham Asylum. Leon,


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 October 27, 2013  1h48m
 
 

Heavy Rain – Cane and Rinse No.100


"I'm trying to keep a handle on it. But... it's difficult." - Concluding both our Quantic Dream series and Volume Two of the Cane and Rinse podcast, we turn our attentions to 2010's PlayStation 3 exclusive Heavy Rain.


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 September 30, 2013  1h59m
 
 

Psychonauts – Cane and Rinse No.99


"Now hold still, this will only hurt until your brains come flying out!" Ex-LucasArts employees Tim Schafer, David Dixon and Jonathan Menzies formed Double Fine Productions in 2000. Their first completed project was a 3D platform adventure that starts...


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 September 22, 2013  2h0m