Gesamtlänge aller Episoden: 8 days 6 hours 22 minutes
* Email: Throal sent out scouting parties before the elemental clocks stopped?
* Email: Wizard spell Flame Flash is pretty powerful, damages target twice!
* System Overview: Spellcasting
* Matrix Casting - Earthdawn’s “Spell Slots”
* Magicians have a lot of options
* Grimoire Casting
* Grimoire casting in various editions
* Raw Magic
* Threads in Spellcasting
* Dan’s “Meat Grinder” analogy
* Spellcasting target
*...
* Listener feedback: Matt asks about Barsaive's current political status quo, and why certain changes were made...
In this episode:
* Follow-up on derived values from Attributes
* Success Levels in Fourth Edition
* Karma in Context - Historical and Design
* Windlings: Not flying Kender
* Windling mechanical upsides and downsides
Find and follow:
Email: edsgpodcast@gmail...
As mentioned in a previous episode, here is a short "elevator pitch" that gives a brief setting overview you can use to pitch Earthdawn to potential players.
Let's talk making characters!
* Point-buy vs Random Roll.
* Decide what you want Discipline and/or race to play before you start.
* Mechanics of Attributes and derived characteristics.
* Roleplaying is collaborative -- work with the other players!
* GM Advice and mechanical guidance for new Earthdawn players...
This is a recording of the Earthdawn panel presented by FASA Games at GenCon 2019.
Panelists: Kyle Pritchard, Michael Allegro, Tiffany Ragland, Morgan Weeks, Josh Harrison, Russell Zimmerman, and Andi Watson.
Audio cleaned up as best as possible. Enjoy!
A little longer, and a little rougher. It's a learning process!
In this episode:
* Josh as a Horror!
* Listener E-mails
* History Lesson: Founding of Thera to the Scourge
* A broad geographic survey of Barsaive.
* Pronunciation Guide: How do you say some of these words?
* Legends: Lyllaria's Mirror
Find and follow:
Email: edsgpodcast@gmail...
In this episode:
* The Elevator Pitch
* What is Earthdawn?
* Broad setting conceit: What do you do?
* Underlying theme of stories and legends.
* Magic items with histories that grow along with your character.
* All player characters use magic, not just spell casters.
* Disciplines: More than just a "class".
* Broad mechanical overview; Steps and exploding dice...
It's our premiere! Meet your hosts, Dan Boice and Josh Harrison.
In this episode: