Gesamtlänge aller Episoden: 12 days 14 hours 29 minutes
The Electronic Wireless Show podcast returns in 2023 with a new friend and a new format!
What a week its been! Not a great one if you like zany battle royales, as it turns out. This week on the Electronic Wireless Show podcast we discuss the recent sunetting of Rumbleverse and Knockout City, and how long is a good run for games anyway? But in happier and more ridiculous news, we also get to talk about how massively popular Dwarf Fortress's steam release has been. Good ol' Dwarf Fortress. Plus: the Dread Wolf is leeeeeaaakiiiiing...
Today the EWS discusses recent game delay news, and famously delayed games in general
This week we ask the question: why so many hell games and so few heaven ones?
This week the Electronic Wireless Show PC gaming podcast goes ham on remasters and remakes
This week saw some surprise sequels announced, years after the first game (hello, Cities: Skylines 2!) so the EWS chats about long-running game series
Forspoken's reviews were challenging and SimCity's launch "heartbreaking", it's time for the EWS pc podcast to talk bad launches
This week on the Electronic Wireless Show podcast we bite off more than we can chew by trying to make sense of the timeline of the Studio ZA/UM firings, lawsuits, and alleged fraud/toxicity, an ongoing and complicate mess that, as of this week, shows no signs of ungoing. We kind of end up on an "who tf knows?" but do manage to boil it down into a cowboy metaphor that helps us get a grip on things...
Today's Electronic Wireless Show is talking about The Last Of Us Part 1 and its poorly received PC port (which has been received poorly)
Last week it was revealed that after literal years of pushing, American McGee is officially not getting a third Alice game. We at the Electronic Wireless Show podcast take a look at the history of Alice: Asylum, the game that would never be, as well as the game design bible that was, it seems, the last great hope for the project. We also give American McGee friend of the show status, as consolation...