Gesamtlänge aller Episoden: 5 days 5 hours 12 minutes
The second hand crew is stuck in the Blood Ring as the Mega Chief makes his grand entrance, riding atop a snarling troll. It's not just their lives on the line but the future of the Space Goblin Clan as well. The real question is...Who Run Goblin Town?
Pons, 5E, Scrif, and the rest of the Second Hand crew arrive at Oozy's home village: the desert lair of the great Wasties Space Goblin clan. A lone tower is all that gives away its existence. The only thing that could possibly be inside... is a whole lot of trouble.
Friction between crew-mates ebbs and flows on the Second Hand ship. Captain Izbin Espa, Semi-Saint Victor, Oozy Puss Wound, and the sands themselves all pose their own brand of difficulties. Can they all manage to find their way through under the blazing desert sun?
Away from the cavernous city of I.O. and out of the clutches of the overgrown Vesk Sworkus Gore, somehow with everyone still alive! The Crew deserves some well earned rest aboard their new junker ship. But unseen forces move even as they recover. Join us as we launch into season two of the Emergency Power Podcast!
Jump in fresh or catch up on some details you missed in this recap episode. We take a breather from all the action and talk about what's happened so far, our favorite moments, and theorize on what's to come.
5E has gone off with an unknown Sentient Robotic Organism and is no longer responding on the comms. Several lives hang in the balance, including Captain Izbin Espa. Scrif and Pons desperately give chase but everything is up in the air as we fly forward into the finale of volume one of the Emergency Power Podcast!
Down to their floor comes Sworkus Gore. He brings threats of danger, violence and more. Can the crew endure what's in store?Or does his roar mean all out war?
The crew of the Stella Delar must extract information on the encampment of the Garu'gi'tal before they can storm their tower stronghold. The situation looks bleak and they may have to look to they skies for answers.
The crew of the Stella Delar crawls out of the sewers and their enemies loom large above them. Scif, 5E, and Pons will need to know their opponent if they want to topple this tower.
As the windows shatter and the ceiling collapses all around, a deafening bellow can be heard from below. Pons, NR-5E, and Scrif have no time to rest, they're not out of the of the weeds yet.