Gesamtlänge aller Episoden: 2 days 12 hours 41 minutes
Conversation with a 15-yr old Blender user who has already made two short films, and has a volume of work to rival some artists already working in the industry. We talk about how he learns from tutorials, his advice for other beginners, and much, much more.
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Conversation with filmmaker Sava Zivkovic about his short film 'Irradiation', the future of real-time CG film making & advise for aspiring CG directors...
Andrew Hodgson has worked at ILM, Double Negative, MPC and more. He's worked on some of the biggest movie franchises, and in this interview we discuss the path to getting your first job, standing out, industry workflows, and the importance of being flexible with software.
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Clinton Jones is a Youtuber (Pwnisher) with almost a million subscribers, creating tutorials and explainer videos for Cinema4D, unreal engine and 3D in general. Before that, he was part of the Corridor channel, reacting to VFX and creating short films. Most recently he created a series of community challenges that went viral, where thousands of artists create animations, and then Clint puts the best into mega montage that is incredible to watch if you haven’t seen it...
Bartosz Domiczek is one of the most followed architectural visualization artist on Artstation, and widely known in the archviz community. He's known for exaggerated utopian environments with scifi influences. In this podcast we discuss how he got started in archviz, the rise of real-time rendering, AI and architecture in the metaverse.
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What will the industry look like when anyone can create art?
Finnian Macmanus started as a concept artist and now is the Founder and Creative Director of Terraform Studios. His team has worked on projects for Star Wars, Jungle Cruise, Lion King, Wandavision, and many more IPs.
In this podcast, we discuss the many AI tools that already exist (like Midjourney and Dall-e 2) and what the future might hold for artists...
Jad Saber started as a concept artist and now is Co-founder/Creative director of Chromatic Studio. He has worked on projects like Black Adam, Last of Us: Part 2, Uncharted: Lost Legacy and more.
In this podcast, we discuss A.I. and the jobs it might replace in the art world. We also discuss how Studio Ghibli inspired The Last of Us Part 2.
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Julien Gauthier started as a Lighting TD and now is Art Director. He has worked on projects like Jungle Cruise, Aquaman, Star Wars VIII : The Last Jedi and many more. In this podcast, we discuss how his career transitioned from Lighting TD to Art Director. We also talk about how he uses Blender’s geometry nodes, and how A.I. will influence the art industry. Julien
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Shaddy Safadi is the Founder and Art Director of One Pixel Brush. His studio has worked on Last of Part II, Valorant, and many other projects.
In this podcast, we discuss the future of concept art, important tips for newer artists, and how A.I. can change the future of art as a whole. During this podcast Shaddy shares his screen and shows a breakdown of composition, workflow, and a lot of other helpful techniques.
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Stephen Hauer was an Art Director at Camouflaj Studio and now Director of Assets at Poliigon.
In this podcast, we discuss whether or not schools are a good experience and what you can do to get the most out of it. We talk about his experience working on game titles such as Halo 4. Also we discuss developing VR games and the challenges that come along with that.
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