How do you design a good level? What is affordance? How does movement affect level design? Join us for a thrilling discussion with Tobias Karlsson, a level design researcher and game developer at Pieces Interactive.
Your Hosts and Guest, and Their Games
Read the full description and transcription here: https://ottowretling.medium.com/house-of-games-episode-19-level-design-93e22324a260
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