Many RPGs use d20s for resolving combat, like D&D, 13th Age, and Lancer. Caleb and I have been playing a lot of d20 games recently and we wanted to talk about the nature of d20 combat. It’s a very swingy system, where every combatant can miss in a single round, resulting in nothing happening. Can this problem be fixed?
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Caleb is running a Red Markets 2E playtest campaign. Go to Hebanon Games to listen and access the beta draft rules. Caleb’s also running a bunch of Delta Green on Dead Channels.
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