RPPR Actual Play

Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it.

https://actualplay.roleplayingpublicradio.com

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Call of Cthulhu: Hotline Miami


Hotline Miami is a mindfuck of a video game and after beating it, I realized it would fit in the world of the Cthulhu mythos. Rampant violence, madness, the blurring of hallucinations with reality, a lack of meaning in a cold, bleak universe, and hordes of goons to kill! The emphasis on masks in Hotline Miami makes it perfect as part of the Hastur/King in Yellow mythos, so I started there. Of course, I didn't tell any of the players this before I started the scenario. See how long it takes them to figure out what's going on. Also, this scenario is notable for a a few twists, especially when it comes to Tom and Aaron. Even if you've beaten the game, you'll won't know what's coming!

read more about this scenario on my blog!


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 December 5, 2012  3h7m