The Debug Log

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

http://thedebuglog.com

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episode 23: Episode 22: Game Design Documents: What, When, Why?


So, you're scouring the inter web forums for some engineering and art help for your next, big game idea, when forum user, "xX1337ProgrammerXx" replies to one of your posts with, "Interested to help! Do you have a working GDD?" -- to which you reply with, "Huh?"

Maybe this has happened to you. Maybe not! Either way, in this episode we address the "Why," "What," and "When"s of Game Design Documents, so that the aforementioned lapse of game development know-how never happens to you.

Cheers to you for tuning in to this week's episode and we hope that you enjoy the show! Feel free to send any emails with comments, questions, or concerns about game design documents or the game design process, to: the debuglog@gmail.com


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 February 24, 2016  51m