The Debug Log

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

http://thedebuglog.com

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episode 67: Episode 65: Makin' Stuff Look Good with Dan Moran


You lookin’ gooooood!

In today’s episode we are covering the topic of visual effects in a conversation with our friend Dan Moran. Dan runs the Youtube channel Makin’ Stuff Look Good and works with Obinna and I at Sprockets as a Graphics Engineer. He is very knowledgable when it comes to the subject of visual effects and graphics programming and shares this knowledge with us on the show.

We talk about how he got his start, tools of the trade, shader programming, and how he approaches creating a new visual effect, like Winston’s shield from Overwatch. Get ready to have some knowledge dropped as we make stuff look good with Dan Moran.

Thanks again for tuning in this week and we hope you enjoy the show! If you have any questions, comments, or concerns about makin' stuff look good, send us an email at: thedebuglog@gmail.com


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 February 15, 2017  49m