The Debug Log

Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill levels. Whether you’re just getting started or have several games under your belt, you’re sure to find something of value. Join them each week as they deep dive into the evolving world of game development.

http://thedebuglog.com

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episode 70: Episode 68: How To Pitch Your Game


Before the thousands of players, before the money, before the press conferences, even the biggest games had to start with one simple thing; the pitch. Whether it's to investors or collaborators, fans or the press, pitching your game is something you will be doing constantly as a developer. Not only is it hard to become comfortable with the idea of "selling yourself", it becomes hard to distill the passion you have for your project into a clear and enticing message.

In this week's episode, we sit down and discuss the best ways to pitch your game. We go over my "3 C's of Problematic Pitches", some great advice on purpose and structure from Vlambeer's Rami Ismail, and the crisis of confidence everybody faces when pitching their own projects. All that plus a pretty wild "Game of the Week".

Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any emails with questions you may have about Pitching to: thedebuglog@gmail.com


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 March 17, 2017  1h4m