Lex & Brett return to their in-depth discussion of the Dungeon Master’s
Guide. They begin with the optional rules of fear and horror. Then they
explore some healing and rest variants. They briefly discuss adding
firearms, explosives and/or alien technology to your D&D game. Finally they
discuss the three different variants of the plot points optional rule.
They’re especially fans of the “gods must be crazy variant” and are really
looking forward to trying that in a campaign!