It’s our second system-specific episode on the bounce, following on from Episode 9’s Speccy focus by pressing fast forward and landing on the mighty Nintendo 64! Nintendo’s cartridge-based 64-bit beast was big on graphics and pure gameplay, not necessarily making sound and music a priority, but many VGM composers still managed to produce some great pieces for this much-celebrated machine. For this episode, I’m joined by special guest Michael Thorne!
Listen:
https://ia601406.us.archive.org/26/items/fsvep10/fsvep10.mp3
Mario Kart 64 (1997, Nintendo 64) ‘Rainbow Road’ composed by Kenta Nagata
Top Gear Rally (1997, Nintendo 64) ‘Mountain’ composed by Barry Leitch
Super Mario 64 (1996, Nintendo 64) ‘Dire, Dire Docks’ composed by Koji Kondo
Banjo-Kazooie (1998, Nintendo 64) ‘Clanker’s Cavern’ composed by Grant Kirkhope
Lode Runner 3-D (1999, Nintendo 64) ‘On the Moon’ composed by Julian Soule
Goldeneye 007 (1997, Nintendo 64) ‘Dam’ composed by Grant Kirkhope and Graeme Norgate
Buck Bumble (1998, Nintendo 64) ‘Buck Bumble Main Theme’ composed by Justin Scharvona
Killer Instinct Gold (1996, Nintendo 64) ‘T.J. Combo’s Theme’ composed by Robin Beanland
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