The Sausage Factory

The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games. It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to. The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.

https://caneandrinse.com/

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The Sausage Factory Episode 219: Long Hat House



Show host Chris O'Regan chats to Lucas Mattos of Long Hat House about the design and development of Dandara.


When confronted with a platform that struggles with real time controls yet you're keen to make a game that relies on them, they're only one thing you can do, mix real time with turn based interaction. This is exactly what Long Hat House did when creating Dandara, a Metroidvania platformer that was originally designed for iOS and Android platforms where the player pointed where they wanted the main protagonist to fly around the level. The combination of an innovative control scheme, a beautifully animated world and challenging level of difficulty makes Dandara very special indeed.


http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode219.mp3
 


The Sausage Factory Episode 219 was edited by Chris O'Regan


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 March 8, 2019  1h0m