The Sausage Factory

The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games. It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to. The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.

Eine durchschnittliche Folge dieses Podcasts dauert 58m. Bisher sind 283 Folge(n) erschienen. Jede Woche gibt es eine neue Folge dieses Podcasts.

Gesamtlänge aller Episoden: 11 days 10 hours 51 minutes


The Sausage Factory: 373 – Glyph by Bolverk Games

Chris chats to Rasmus Jensen of Bolverk Games about the design and development of their third person action adventure puzzle platformer, Glyph.



The Sausage Factory: 372 – Fights in Tight Spaces by Ground Shatter

Chris chats to James Parker of Ground Shatter about the design and development of their turn based tactical melee combat game, Fights in Tight Spaces.



The Sausage Factory: 371 – Moonglow Bay by Bunnyhug Games

Chris chats to Zachary Soares and Luciana Nascimento of Bunnyhug Games about the design and development of their fishing focused action adventure game, Moonglow Bay.



The Sausage Factory: 370 – Greak: Memories of Azur by Navegante Entertainment

Chris chats to Anahit Fernandez and Rodrigo Fernandez of Navegante Entertainment about the design and development of their multi-character puzzle platformer action game, Greak: Memories of Azur.



The Sausage Factory: 369 – Schildmaid MX by HitP Studio

Chris chats to Michiel Kroder and Johannes Nichell of HitP Studio about the design and development of their lefty-righty shoot’em up, Schildmaid MX.


 2021-12-22  1h28m

The Sausage Factory: 367 – Klang 2 by Tinimations

Chris O'Regan chats to Tom-Ivar Arntzen of Tinimations about the design and development of their rhythm action arcade adventure, Klang 2


 2021-12-10  1h3m

The Sausage Factory: 366 – Antstream Arcade by Antstream

Chris chats to Mike Rouse of Antstream about the creation of their video game streaming service, Antstream Arcade


 2021-12-03  1h5m

The Sausage Factory: 365 – Before Your Eyes by GoodybyeWorld Games

Chris chats to  Will Hellwarth, Graham Parkes, and Oliver Lewin of GoodbyeWorld Games about the design and development of their blinking driven adventure game, Before Your Eyes.


 2021-11-26  56m

The Sausage Factory: 364 – Tails of Iron by Odd Bug Studio

Chris chats to Jack Bennet of Odd Bug Studio about the design and development of their combat orientated, rat filled action adventure game, Tails of Iron.


 2021-11-23  53m

The Sausage Factory: 363 – A Juggler’s Tale by kaleidoscube

Chris chats to Dominik Schön of kaleidoscube about the design and development of their puppet themed, narrative driven action adventure, A Juggler’s Tale.


 2021-11-19  54m