The Sausage Factory

The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games. It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to. The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.

Eine durchschnittliche Folge dieses Podcasts dauert 58m. Bisher sind 318 Folge(n) erschienen. Jede Woche gibt es eine neue Folge dieses Podcasts.

Gesamtlänge aller Episoden: 12 days 22 hours 19 minutes


The Sausage Factory: 409 – Bezier by Niine Games

Chris chats to Philip Bak of Niine Games, about the design and development of their arcade twin stick shooter, Bezier.



The Sausage Factory: 408 – Gibbon: Beyond the Trees by Broken Rules

Chris chats to Felix Bohatsch of Broken Rules about the design and development of their infinite runner adventure game, Gibbon: Beyond the Trees.



The Sausage Factory: 407 – Spirit Hunters: Infinite Horde by Creature Cauldron

Chris chats to Nathan Buckley, Peet Cooper, and Anthony Enright of Creature Cauldron about the design and development of their action rogue lite, Spirit Hunters: Infinite Horde



The Sausage Factory: 406 – TEN – Ten Rooms, Ten Seconds by The Bworg

Chris chats to Paris Joachim-Farrow of The Bworg about the design and development of their puzzle platformer, TEN - Ten Rooms, Ten Seconds



The Sausage Factory: 405 – Versus Evil

Chris chats to David Hulegaard of Versus Evil and about the trials and tribulations of being a publisher for games created by small teams of people, i.e. indies.



The Sausage Factory: 404 -The Hand of Merlin by Room-C Games

Chris chats to Robert Sajko of Room C Games and about the design and development of their turn based tactical RPG roguelike, The Hand of Merlin.


 2022-09-02  1h1m

The Sausage Factory: 403 – Elias 4 by Elias Software

Chris chats to Kristofer Eng of Elias Software about the design and development of their dynamic music creation middleware application, Elias 4.


 2022-08-26  50m

The Sausage Factory: 402 – Card Shark by Nerial

Chris chats to Arnaud de Bock and Nicolai Troshinsky of Nerial about the design and development of their sleight of hand action adventure game, Card Shark.


 2022-08-19  1h2m

The Sausage Factory: 401 – Source of Madness by Carry Castle

Chris chats to  Per Fornander of Carry Castle about the design and development of their action adventure roguelike, The Source of Madness


 2022-08-12  49m

The Sausage Factory: 400

After 9 years of releasing a weekly episode of The Sausage Factory featuring interviews of developers of video games of all shapes and sizes, it's now time to look inward to see how The Sausage Factory is made...


 2022-08-05  1h53m