The Sausage Factory

The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games. It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to. The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.

https://caneandrinse.com/

Eine durchschnittliche Folge dieses Podcasts dauert 58m. Bisher sind 318 Folge(n) erschienen. Jede Woche gibt es eine neue Folge dieses Podcasts.

Gesamtlänge aller Episoden: 12 days 22 hours 19 minutes

subscribe
share






The Sausage Factory: 409 – Bezier by Niine Games


Chris chats to Philip Bak of Niine Games, about the design and development of their arcade twin stick shooter, Bezier.


share








   1h42m
 
 

The Sausage Factory: 408 – Gibbon: Beyond the Trees by Broken Rules


Chris chats to Felix Bohatsch of Broken Rules about the design and development of their infinite runner adventure game, Gibbon: Beyond the Trees.


share








   1h14m
 
 

The Sausage Factory: 407 – Spirit Hunters: Infinite Horde by Creature Cauldron


Chris chats to Nathan Buckley, Peet Cooper, and Anthony Enright of Creature Cauldron about the design and development of their action rogue lite, Spirit Hunters: Infinite Horde


share








   1h7m
 
 

The Sausage Factory: 406 – TEN – Ten Rooms, Ten Seconds by The Bworg


Chris chats to Paris Joachim-Farrow of The Bworg about the design and development of their puzzle platformer, TEN - Ten Rooms, Ten Seconds


share








   55m
 
 

The Sausage Factory: 405 – Versus Evil


Chris chats to David Hulegaard of Versus Evil and about the trials and tribulations of being a publisher for games created by small teams of people, i.e. indies.


share








   1h3m
 
 

The Sausage Factory: 404 -The Hand of Merlin by Room-C Games


Chris chats to Robert Sajko of Room C Games and about the design and development of their turn based tactical RPG roguelike, The Hand of Merlin.


share








 2022-09-02  1h1m
 
 

The Sausage Factory: 403 – Elias 4 by Elias Software


Chris chats to Kristofer Eng of Elias Software about the design and development of their dynamic music creation middleware application, Elias 4.


share








 2022-08-26  50m
 
 

The Sausage Factory: 402 – Card Shark by Nerial


Chris chats to Arnaud de Bock and Nicolai Troshinsky of Nerial about the design and development of their sleight of hand action adventure game, Card Shark.


share








 2022-08-19  1h2m
 
 

The Sausage Factory: 401 – Source of Madness by Carry Castle


Chris chats to  Per Fornander of Carry Castle about the design and development of their action adventure roguelike, The Source of Madness


share








 2022-08-12  49m
 
 

The Sausage Factory: 400


After 9 years of releasing a weekly episode of The Sausage Factory featuring interviews of developers of video games of all shapes and sizes, it's now time to look inward to see how The Sausage Factory is made...


share








 2022-08-05  1h53m