The Sausage Factory

The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games. It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to. The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.

https://caneandrinse.com/

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The Sausage Factory Episode 215: Team Jolly Roger


In this episode of The Sausage Factory, show host and producer Chris O'Regan talks to Sasu Kemppainen of Team Jolly Roger about the development of Worbital. There has been a long history of stationary projectile firing emplacement based tactical combat games dating back to Scorched Earth on the PC, which was then copied in the form of Death Tank on the Sega Saturn and of course the Worms franchise that started in the 1990's and continues to thrive to this day. But there is one question no one ever thought of asking about these kind of games; what if the gun emplacements were constantly moving? Well this is the question Finish developers Team Jolly Roger set out to answer and the result is Worbital. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode215.mp3   The Sausage Factory 215 was edited by Chris O'Regan


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 February 8, 2019  58m