The Sausage Factory

The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games. It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to. The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.

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The Sausage Factory Episode 188: Lunar Rooster


Chris O'Regan talks to Chris Cullen and Craig Taylor of Lunar Rooster about the creation of Sky Noon. Not every team based shooter has to be violent and Sky Noon, a variant of the Team Fortress model is certainly not in any way blood thirsty. With everyone armed with little more than puffs of air, the body count is kept to zero yet this does not at all diminish the level of entertainment Sky Noon delivers. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/180707_TSF_Episode188.mp3   Edited by Chris O'Regan


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 July 20, 2018  54m