Like I said at the end of the show: Pretty soon I’m going to have Ross on the show and we’re going to talk about Watch Dogs: Legion. The game launches on the 29th of this month, and Ross worked on it. I don’t know if I’m going to have him on the show next week, or the week after. I’m eager to talk about the game, but I also want to make sure I have enough time with the game that I can ask him meaningful questions.
We’ll see how it goes.
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Hosts: Paul, Shamus. Episode edited by Issac.
Diecast320
Link (YouTube)
00:00 The State of VR
I’ve studied this stuff quite a bit since this recording, and I have some corrections:
I’m sure I got a few other details wrong. I keep reading about this stuff, and after three days I STILL feel like I’m in the dark.
Another drawback of a standalone VR headset: I wanted to have a screenshot for this post, but I have no idea how to capture screenshots / footage from an all-in-one device like this. I can capture stuff played over the link cable through Steam, but I have no idea how you’d capture native Oculus stuff.
28:51 Programming
More of Paul’s Arduino adventures.
34:15 A story About My Uncle
We’re not talking about the game, we’re talking about my Uncle.
40:09 Amnesia: Rebirth
Like I said on the show, I’m not feeling this one. I’ve got long-term goals like “survive and get rescued somehow”, but I’m lacking short-term goals like, “Go to the spooky old house to use the phone to call for help” or whatever. I’m only few few hours in, and it hasn’t grabbed me yet. Right now the experience feels more like SOMA and not like Amnesia: The Dark Descent. It’s interesting, but not captivating.
50:48 Mailbag: Players Scaring Themselves
Dear Diecast.
The new Amnesia game had me thinking about this video:
TLDW: The trick of the original Amnesia is that nothing really bad happens when run low on sanity. The camera and controls might get wacky, but you won’t actually screw-up a playthrough by mismanaging your lamp oil. The dev’s found the bluff was more effective than the actual consequences of failure.
Do you guys think any other games could benefit from this sort of design? Are there any other sort of mechanics that could have benefited from being “fake” for lack of a better word?
Thanks,
Kaden.
Aside: The linked video is really good. Worth a watch.