Artosis talks to former Blizzard developers who have founded Frost Giant Studios to work on a new RTS game. Curious about the development and concepts behind real-time strategy? Timestamps and more below!!! Frost Giant Studios: https://www.reddit.com/r/FrostGiant - https://twitter.com/Frost_Giant - https://www.instagram.com/FrostGiantStudios - https://www.facebook.com/FrostGiantStudio - https://www.youtube.com/channel/UC-HLl7B25AZSu3QDS7Y7itg
★ Timestamps ★ 00. 00:00:00 Intro Video 01. 00:01:42 Welcome back / Show road map / Guest introductions 02. 00:09:32 What does Riot Games have to do with Frost Giant? 03. 00:11:54 Why are RTS games hard to make? 04. 00:17:44 Details of our business model / Building a solid game first 05. 00:23:18 Building a game for longevity that stands the test of time 06. 00:28:53 Making an RTS game that's easier to get into / Game that scales correctly 07. 00:37:55 Can we design an RTS that helps players with good habits? 08. 00:41:12 RTS with a low skill floor, but also a high skill ceiling 09. 00:44:35 What is the focus of game design right now? / Creating content and content tools 10. 00:52:16 How many races will we have? / Loot Boxes? Skin and fun content? 11. 01:00:56 Heroes VS Armies? / Resources and economy models 12. 01:08:00 Unique world design and game depth / The social chat system inside the game 13. 01:15:55 Esports!!! 14. 01:20:10 Patreon Q&A 15. 01:20:38 Dear FGG what should SC2/BW communities do in the meantime? 16. 01:33:56 What could you do differently in a nextgen RTS? 17. 01:38:36 How do you balance an RTS with 3 races? 18. 01:44:46 How can the community support your new studio? 19. 01:47:10 Fantasy or SiFi? 20. 01:48:51 What can be improved from the making SC? 21. 01:53:37 Do we know what the pace of the game will be? / A spiritual successor to WC3? 22. 01:58:56 How important is the solo experience to Frost Giant? 23. 02:01:30 What's it take to make a great campaign? 24. 02:03:52 What's the process in creating factions? 25. 02:09:42 How much will the investors influence the company? 26. 02:11:04 Would you sell merch before release? 27. 02:13:02 Thoughts on a sticky mechanic? 28. 02:14:50 How do you design a salty race? 29. 02:15:58 Obligatory sentient hotdog question 30. 02:16:13 Will AlphaStar appear in a Frost Giant game? 31. 02:19:40 Will you use a preexisting engine? 32. 02:24:44 What is your mission statement? / What areas is the team focusing on? 33. 02:27:25 How are you processing the input from the RTS community? 34. 02:31:56 How was SC2 so successful? 35. 02:35:27 What do you think about addressing some of the common things from SC2? 36. 02:37:55 What would you do if Frost Giant got the rights to SC3? 37. 02:39:47 What are the challenges you'll face as a smaller team? 38. 02:42:14 Thoughts on early access? 39. 02:43:49 What should TPS change its name to when the new RTS takes over Esports? 40. 02:44:37 When will hiring ramp up? 41. 02:45:50 How do you feel about building your own engine? 42. 02:47:23 Are there any plans to develop community tools? 43. 02:48:32 Does military theory from IRL play a role when designing an RTS? 44. 02:51:56 What are your plans to introduce an Alpha? 45. 02:52:48 Is there a target engine/language you guys are looking to build the game with? 46. 02:53:44 Final thoughts / Wrap up / Thanks for watching 47. 02:57:19 Day[9] - THAT'S MY MOM! (Clip used with permission)
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- Special thanks to the Pylon Show Team: Producer: https://twitter.com/CobraVe7nom7 Shownotes - Alisaunder: https://twitter.com/Daisemiin Timestamps: https://twitter.com/AllelujahTV VFX Artist: https://twitter.com/BodyVii Podcast editor: https://twitter.com/Kousta29 WebDev: NeosteelEnthusiast